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LE EUROPE LIMITED

Country: Ireland

LE EUROPE LIMITED

46 Projects, page 1 of 10
  • Funder: European Commission Project Code: 2021-2-ES01-KA210-ADU-000049550
    Funder Contribution: 60,000 EUR

    << Objectives >>1)Facilitating the access for artisans to digital tools (online marketing, e-commerce...) to improve their marketing and professional situation.2)Boosting the access for rural adults and youth with digital skills to vocations that contribute to incorporating innovation into rural activities, improving their employability.3)Democratizing the access of the population to training in artisan trades, especially the young population, with high quality standards and adapted to hybrid environments<< Implementation >>The activities that will be developed in order to achieve the objectives and maximizing the impact of the project are:- Project managament, organization and dissemination activities during the 15 months of the project- Initial meeting in order to set the basis of the project and learning digitalization tools- Hackathon Craft & Digital to develop pilot projects to solve the artisans & rural issues- Final meeting to define the methological guide and learning rural dynamization<< Results >>Project outcomes:- Designing of training itineraries for new artisans in multicultural environments through digital tools- Developing a methodological guide for the use of digital tools in the artisan sector.- Realization of a repository of activities in rural settings that promotes the appreciation of the rural environment- Cellebration of dissemination & multipplier events about how to face de digital transformation in rural areas using craft as good practice example

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  • Funder: European Commission Project Code: 2021-2-DE02-KA210-ADU-000049606
    Funder Contribution: 60,000 EUR

    << Objectives >>DigiTales objectives are a) development of the competences of adult education trainers and other personnel who support adult learners in diverse sectors and activities, based on European Commission Digital Competencies Framework and Digital Storytelling methods, b) promotion of innovative pedagogies and methods for teaching, learning and assessment that support educators and learners to use digital technologies in creative, collaborative and efficient ways.<< Implementation >>DigiTales proposes the design and development of an inclusive, interactive and user-friendly digital training programme that will comprise of digital storytelling modules as an innovative adult learning pedagogy. The project activities are (1) Interactive Training Curriculum (Activity 1) the Online Platform (Activity 2) and Establishing the DigiTales Network (Activity 3). Dissemination activities will promote the uptake of digital storytelling in contemporary European adult learning settings.<< Results >>In the short-term, the project is expected to improve the structure and culture of adult training using Digital storytelling as an innovative pedagogy and digital resource. In the medium-term, DigiTales is expected to enhance adult education professionals knowledge and awareness around the deployment of digital storytelling. In the long-term, the project will bridge the gap between adult training and digital competencies and enhance the use of digital storytelling in other fields of education.

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  • Funder: European Commission Project Code: 2021-1-FR02-KA210-YOU-000033853
    Funder Contribution: 60,000 EUR

    << Objectives >>1. To record best practices on how to foster inclusive dialogue among young people from different social groups, including minorities2. To record best practices on how to promote young people's debate on international sustainability and active EU/global citizenship3. To raise interest on the SDGs and their implementation in the EU among young people from different backgrounds;4. To test an inclusive simulation model on the implementation of the SDGs in the EU;;<< Implementation >>The partners will develop a e-platform that will gather best practices on the EU and its external action on sustainability, UN/EU environmental policies, and the Agenda2030 + SDGs. The e-platform will be used by partners to train young people on public speaking and presentations and also to raise awareness about the SDGs and EU active citizenship. Thanks to this, young people will be ready to be involved in public debates organized in all partners' countries.<< Results >>The e-platform and the debates will contribute to raise young people's awareness about the SDGs and EU active citizenship and will also improve some specific soft skills, like public speaking, creative thinking and communication. The youth workers will also participate in the organization of these debates and will therefore increase their teaching skills for working with disadvantaged young people.

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  • Funder: European Commission Project Code: 2021-2-ES01-KA210-SCH-000048465
    Funder Contribution: 60,000 EUR

    << Objectives >>To increase the uptake of outdoor education in urban green and blue space for the benefit of teachers, students and the environment.To provide outdoor education city maps.To equip teachers with the skills and confidence to manage groups in outdoor settings.To ensure that outdoor education follows a safety protocol.<< Implementation >>This project will implement 3 key results: 1. An outdoor education guide. 2. A repository of lesson material. 3. An collection of outdoor education city maps. In order to facilitate this, partners will draw up a management plan, dissemination plan, project website and arrange 2 face-to-face meetings, and 3 online ones.<< Results >>The expected results for participants and participating organisations are the improvement of skills, competencies and the creation of networks for the implementation of their activities and projects related to both child and adult education in general. Through applying these, participants and participating organisations will contribute to EU objectives on SME competitiveness, economy development, talent retention and adult education. A guide for HUGS implementation will be prepared.

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  • Funder: European Commission Project Code: 2021-1-PL01-KA210-ADU-000034057
    Funder Contribution: 60,000 EUR

    << Objectives >>- increasing skills and knowledge among seniors teachers, trainers, leaders and guardians how to teach them digital skills with simple robots usage- increasing the appropriate approach among teachers, keepers to teach the digital skills for seniors- increasing the skills and knowlegde in precision, logical, analytical and creative thinking of seniors- increasing the ability to work with new technologies, toole etc in senior environment- decreasing the fear of new tech among seniors<< Implementation >>We are going to implement few activities amied at increasing the level of seniors digital competences and appropriate educators approach to digital senior work.We will create a complex program for seniors' educators, quarians about seniors digital work with simple robots usage and intergenerational experience exchange with youth engagement; and the manual for individual digital learning path for elderly people. The we will disseminate this via Innovaite Senior Fairs, webpages and media, social<< Results >>- 1 program for senior leaders, guardians, trainers to teach seniors about logical, analytical and creative thinking with simple robots usage composed of 4 components: digital work approach for seniors; precision, logical, analytical and creative thinking in digital work for seniors; simple robots functionalities for elderly people; intergenerational component with youth engagement as an experience exchange component- 2 testing the program per partner - 1 manual for individual learn for senior

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