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Localise West Midlands

Localise West Midlands

2 Projects, page 1 of 1
  • Funder: UK Research and Innovation Project Code: ES/M006522/1
    Funder Contribution: 58,556 GBP

    Rufopoly is a participatory learning board game enabling players to undertake a journey through a fictitious rural urban fringe called RUFshire, answering questions and making decisions on development challenges and place-making; those answers then inform each player's vision for RUFshire. The encountered questions are determined by the roll of a die and based on primary data collected for a Relu project (2010-2012) about Managing Environmental Change at the Rural Urban Fringe. Rufopoly has been used extensively in early stages of projects and plans such as the pioneering Greater Birmingham and Solihull Local Enterprise Partnership spatial plan and has been used by government, EU project groups, local authorities, business, community groups, universities and schools. It has exposed audiences to issues associated with the delivery and trade-offs associated with planning and environmental issues at the fringe but crucially without the use of complex jargon. We believe that the full potential and impact of Rufopoly has yet to be fully realised. There are several reasons for this: 1. Rufopoly was developed towards the end of our Relu project as an unplanned output for a conference run by Relu in 2011 on 'Who Should run the Countryside?'. Its success prompted its inclusion as an output. 2. There were insufficient funds for it to be successfully tested and integrated with policy and practice communities to maximise its utility as a learning tool as this was never the original intention of the project. 3. It is currently presented as a one size fits all board game of a hypothetical place. More time is needed to explore the potential of Rufopoly to become a generic platform for stakeholders wishing to develop their own versions of the tool to meet their own needs and to fill a widely recognised gap in the effectiveness of participatory tools for improved decsion making. This knowledge exchange project addresses these deficiencies by drawing together the shared knowledge and previous experiences of designers and users of Rufopoly. This informs a series of interactive workshops in Wales, England and Scotland to identify how this kind of game-format can be enhanced into a more effective and multifunctional tool. This will help extend and embed the impact for a range of policy and practice partners in the form of a Rufopoly Resource Kit. By working collaboratively with end users we can identify how Rufopoly can be reconfigured across different user groups and organisations in tune with their agendas and needs. There are four stages to this project: WP1: Review and learn lessons from previous Rufopoly experiences. This involves (1) an assessment of the actual results and findings from past games that were written up and the results analysed. (2) critical assessments of the strengths and weaknesses of Rufopoly from facilitators and core participants. We will draw priamirly from our UK experiences but are also able to secure insights from the international adaptations of Rufopoly from Nebraska (November 2013) and Sweden (2014). WP2: Conduct a series of interactive workshops with different policy and practice audiences. These workshops will be held in England, Scotland and Wales using members of the research team and other participants. The purpose of these workshops is to (1) share results of WP1; (2) assess how the tool could be reconfigured to address the principla needs and challenges facing participants; and (3) prioritise feasible options for a Rufopoly Resource Kit. WP3: Using WP1 and WP2 outcomes, we will design and trial (across our team) the Rufopoly 'Mk2' resource kit and associated materials/guidance. WP4: Launch the Rufopoly Resource Kit and guidance in a live streamed global workshop event. This would; reveal the basic resource kit as co-designed by the team and enable testers of the resource kit to share their experiences maximising knowledge exchange and its range of potential applications.

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  • Funder: UK Research and Innovation Project Code: EP/P002021/1
    Funder Contribution: 403,478 GBP

    The Urban Living Birmingham (ULB) Consortium brings together the expertise of four universities; national and international academic institutions; and very many local, regional and national organisations. The core academic team, led by the University of Birmingham with Birmingham City University, Aston University and the University of Warwick, have world-leading track records in cities, engineering, services and social sciences; a portfolio of pioneering inter-disciplinary research; and a deep understanding of Birmingham and the West Midlands. On 20th November 2015 a meeting of 39 representatives from across Greater Birmingham's public, private and third sectors was held to discuss the Urban Living Partnership Pilot Call. Taking a city focus within the context of the region, this group noted that the appetite for innovation in the development and delivery of urban services was high in Birmingham, but the degree of success and ability to integrate these innovations into mainstream strategies and policies varied greatly. Therein lies the paradox and it became evident that there is a missed opportunity for Birmingham, and British cities more generally, to co-innovate by effectively drawing upon end-users. As the largest city in the UK outside London, with one of the most diverse and youthful populations anywhere in the UK, the City of Birmingham has the potential to set a new agenda for 21st century urban living. Like most great cities, Birmingham is experiencing disruptive change brought about in part by global economic forces combined with reductions in national and local public expenditure. Since the late 1960s, Birmingham has performed poorly on all economic indicators. In addition, in 2014 a review of the city's governance and the organisational capabilities of the city council noted that Birmingham had problems that were so significant that they were of national importance. This project identifies the diverse and interdependent challenges facing the City of Birmingham by the application of a rigorous diagnostic process based on the analysis of datasets informed by end-users and representatives from the public, private and third sectors. The focus is on the identification of opportunities for innovation in integrated and city-wide solutions that cut across traditional policy silos and that have the potential to transform the city into a prosperous, healthy and vibrant living place. The Urban Living Birmingham consortium aims to identify improvements to urban services by combining top-down urban governance with bottom-up lay and expert knowledge to provide an environment that emphasizes and encourages innovations that generate a step change in urban service provision. It will do this by bringing together, developing and applying end-user and open innovation processes (from business disciplines) and participatory and cooperative design principles (from urban design disciplines) to selected urban services and systems to co-create a resilient Birmingham that provides 'better outcomes for people'. Most transformational service innovations occur when service providers go beyond listening to consumers to co-innovating with consumers. This user-centric approach to innovation reflects a process of end-user innovation in which users can modify existing products and services, but also service providers can learn from this process. Urban Living Birmingham will contribute towards the transformation of Birmingham into a city that is a regional asset and a global beacon for urban service innovation; a city with an exceptionally rich quality of urban living, increased social cohesion, reduced deprivation, increased connectivity and productivity, and a healthy urban population.

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