
Colegiul National Fratii Buzesti
Colegiul National Fratii Buzesti
6 Projects, page 1 of 2
assignment_turned_in ProjectPartners:Diószegi Sámuel Baptista Szakgimnázium és Szakközépiskola, ÖZEL SOMA AÇI KOLEJİ FEN LİSESİ, Escola Meritxell, Colegiul National Fratii Buzesti, SSOU Kiro Burnaz KumanovoDiószegi Sámuel Baptista Szakgimnázium és Szakközépiskola,ÖZEL SOMA AÇI KOLEJİ FEN LİSESİ,Escola Meritxell,Colegiul National Fratii Buzesti,SSOU Kiro Burnaz KumanovoFunder: European Commission Project Code: 2020-1-HU01-KA229-078693Funder Contribution: 156,720 EURWe created this project for two main reasons: first it was the idea to make our students feel more involved and interested in their learning process, thus improving their school outcomes, and, secondly, there was the desire to promote a successful dialogue among people coming from different European countries.We basically aim at1 encouraging our students to use computers and other technological devices in the study process, in order to increase their involvement in learning and, consequently, improve their school results;2 making students aware of the European values by exposing them to a multiplicity of ideas, values, principles, etc. as a way to become acquainted with a “united diversity”.The partner schools taking part in this project come from :HU,RO,MK,ES,TR. OBJECTIVESThe main objectives of this project are1 to boost students' motivation and help them have better school results (better results at the end of the school year expected for at least 40% of the participating students). This can prevent early school drop-out and create a more positive environment where students to thrive;2 to work on students' soft skills such as ICT, teamwork, decision making, problem solving, flexibility (expected results : improvement in 40% of the participating students); these skills are very demanded on the work market in companies and by employers;3 to increase students' curiosity about other countries and cultures, and help them easily accept diversity (at least at 60% of the participating students). It brings a positive attitude that can lead to better understanding the challenges of our era;4 to improve communication skills in English -100% of the participating students This is a valuable ability, very much needed for academic purposes and for job roles5 to create cohesion among different European countries.This can help build a genuine sense of belonging to EuropeMAIN ACTIVITIESC1 – Oct 2020 –TR DIGITAL AGE AND EDUCATION C2 - Feb 2021 - ES - Topic: Using software to create entertaining lessons.Customs and traditionsC3 - May 2021 - MK - Topic: Using on-line tools to create quizzes-MathsC4 - Oct 2021 - RO- Topic: Using on-line tools to create book-trailers-LiteratureC5 - Apr 2022 –HU - Topic: Digital tools for artwork-Religious studiesNUMBER AND PROFILE OF THE PARTICIPANTSThe participants involved in this project will be 15 to 18 years old students of the partner schools, namely a target group of approximately 250 people per school. Some of these students (approximately 100 in all from the five partner schools) will participate in at least one LTTA and will take part in all steps of the project; all the other students will be involved in the project activities that will take place in their own country. Students will belong to different environments (rural, urban), ethnicities and religions, so that they can learn from one another.40 teachers will guide the students in doing the project, in particular ICT, Maths, Literature, Religious studies and English teachers.METHODOLOGYThe project covers the following areasA1 Project management: each partner is supposed to follow the agreed time-line that summarizes the activities and fixes its duration and deadlinesA2.A team of teachers (Maths, Literacy, Languages, Computer Science) and administrative staff, accompanied by the coordinator of every school, will carry out and monitor the activities, beginning with the selection of the students, organizing preparatory workshop sessions and the preparation for LTTAA3.As ICT is the main tool of the project, ICT sessions will be held, for teachers and for students before, during and after LTTA.If some of the partners do not possess the necessary knowledge, ICT ”help” sessions will be held internationally via web cam; whenever possible, the students will teach their peers, nationally as well as internationallyA4. Dissemination is a key part of the project; it will be planned in each partner school for parents, for the province schools, involving local authorities and associations connected with the partner school; dissemination will be realized through the media and by every channel internationally available. Participant students will be included in peer to peer activities in order to share their new competences and experience, inside and outside their schoolsA5. In each partner school, teachers will make use of the created materials and of the new methods during regular classes. Achievement will be evaluated by comparing the results and the motivation attained by other groups of students.Participants (teachers and students) will peer-educate both in and outside their schoolRESULTS AND IMPACTStudents will develop their knowledge of ICT tools for learning and their practical skills, such as creating story-trailers, on-line quizzes, mini-lessons, digital artwork and projects.They will enhance motivation for studying.Teachers will learn good practices and share teaching methods,enhance digital skills.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::ea680432d6a22cd364db06279ac2a90c&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::ea680432d6a22cd364db06279ac2a90c&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Colegiul National Fratii Buzesti, 1o EPAGGELMATIKO LYKEIO LECHAINON, Asociatia de Studii Socio-Economice, QUARTER MEDIATION, COOKIE BOX +1 partnersColegiul National Fratii Buzesti,1o EPAGGELMATIKO LYKEIO LECHAINON,Asociatia de Studii Socio-Economice,QUARTER MEDIATION,COOKIE BOX,Coopérative pour le Développement de la Créativité et de l'InnovationFunder: European Commission Project Code: 2018-1-FR01-KA201-047798Funder Contribution: 183,105 EUR"As one of the main problems of the formal education is the high generalisation of the educational process, the main issue is to make students able to have a flexible thinking and to raise awareness of the necessity of skipping the irrelevant hypotheses and/or the ones not validated by the real life experience in favor of the relevant and viable hypotheses. In this respect, in the educational strategy envisaged in the project the interdisciplinary approach, as well as the use of teaching methods aimed to ease the learning process through a practical way, are focused on creating an environment in that the students can learn by play, by having fun and by using hands-on teaching and learning methods. In this way, the participants to the learning process will be more willing to discover the new and to generate immediate fulfillment of the educational goals. The fast development of the technology, as well as the perpetual changes of the natural and social environments, demand the education pathway starts at a younger age for allowing the long-lasting adaptability of the people mentalities to the technological changes. Given that the general objective of the European strategy for education and training for the period 2016-2020 focuses on an educational process tailored to the requirements of the labor market and centered on the personal development and social inclusion, the project ROBOGENIUS aims to: - develop people's skills and cover the society need to discover talents and shape them as specialist in the field at an early age - develop the students' skills by using a hands-on approach - adapt the outcomes of the educational pathways to the society needs - develop the creativity of the individuals - create a climate of mutual understanding aimed to support a better transition from the school to the labor market. The specific objectives of the project ROBOGENIUS were: - to explore the innovative approach of the learning pathways through interdisciplinary education and play, by using the new technologies and Lego education for interdisciplinary teaching by the development of robotics activities and related workshops with the target groups of the partners involved in the consortium and with the cooperation of the associated partners;- to identify the main obstacles at European/regional/national/local level through the implementation of the new approach to the different systems of education of the schools involved in the project;- to generate referential and inspiring results for the schools interested to include robotics and learning by play in their curriculum; - to insure a long-term sustainable impact to the partners involved in the consortium; - to create a platform for an international forum of robotics, seen as a ""nursery"" for the educational centers embracing the interdisciplinary approach through play and by using the hi-tech means and Lego Educational.The project addresses both to students at pre-university education level (general education and VET) and to teachers involved in the educational process with the mentioned students. By the long term impact and dissemination of the project results, it allows the creation of new educational communities by involving: - schools and adult education providers - teachers, trainers and people involved in formal, non-formal and informal education - students and young people from different countries with a passion to the exploration of the technological areas such as robotics, software programming and ICT application. The consortium developed the following intellectual outputs: - ROBOGENIUS training kit - Best practice guide and eBook ""Learning by empowering the new generations of innovators"" - - Contest methodology All the project results are available online in EN, FR, GR, RO, ES: http://robogenius.mysch.gr/en/home/."
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::2deb3036037100a99cfcfff3553ea026&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::2deb3036037100a99cfcfff3553ea026&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:CONSELLERIA DE CULTURA, EDUCACION E UNIVERSIDADE (XUNTA DE GALICIA), Colegiul National Fratii Buzesti, CTM, Akdeniz University, ATENEA Projects Lda. +1 partnersCONSELLERIA DE CULTURA, EDUCACION E UNIVERSIDADE (XUNTA DE GALICIA),Colegiul National Fratii Buzesti,CTM,Akdeniz University,ATENEA Projects Lda.,SCUOLA EDILE CPT - CENTRO PER LA FORMAZIONE E LA SICUREZZA EDILE DI PADOVAFunder: European Commission Project Code: 2020-1-ES01-KA201-083212Funder Contribution: 298,055 EURCONTEXTThe reduction of de CO2 emissions and the use of renewable energy resources are today the main challenges for authorities in the developed countries. The lack of serious awareness and the limited knowledge about it in our society makes that the users of our buildings (who consume approximately 90% of the energy) do not participate actively in achieving this goal, essential to avoid serious problems on the planet.Until a few years ago, the saving of energy and resources during the life cycle of the products were barely studied and most of the initiatives on estimation of the carbon footprint were focused on the energy efficiency factor during the useful life, but not in other important factors, such as the emissions of CO2, the consumption of resources or the facility to dismantle, recycle and reuse of the construction materials, all very important aspects when faced with a broad and comprehensive perspective the problem of pollution and its impact on the planet. It is not enough just to train our architects in this aspect, but also that people who face the construction of a new building, or simply the reform or rehabilitation of an old one, are aware of the impact that each detail of that work will have on their own quality of life, on the consuming of energy and on the planet, through the carbon footprint that construction itself and its use and possible future pull down will entail.In addition, to what was indicated in the previous section, the goals of Europe 2020 establish the importance of motivating students to study science and prepare them to face the challenges that an ecological Europe implies, where new jobs will be created in the Green Economy sector (as identified in Skills for Green Jobs - CEDEFOP 2010). In this way, society needs future scientists with the necessary skills and knowledge to create healthy and sustainable cities.MAIN OBJECTIVEThe EcoBuild Project focuses on young students between 12 and 16 years old and provides them with the necessary awareness and knowledge about these new concepts, such as the carbon footprint, the recyclability of construction materials and all materials in general, the consumption of water or the acidification of the land. This goal will be achieved through the development and implementation of an EDUCATIONAL SERIOUS GAME and an ONLINE RESOURCE CENTRE (ORC) in the secondary schools, as well as through the development of a series of awareness and learning activities that are intended to be carried out throughout the project, in which students will play to be ecological builders and at the same time researchers in matters of ecology and environment.Through the EcoBuild Game, students can make their own virtual constructions, which using real parameters will give the estimated impact in terms of carbon footprint based on the use of the different materials and construction techniques for building. The most common materials and techniques being used currently in European countries will be included in the game, incorporating the most important parameters in terms of environmental impact, not only relating to the energy consumption of the resulting building, but also due to the extraction of the materials, their future recycling, its duration, capacity for reuse, etc. It does not pretend to be a tool to train them to becomearchitects, but to make them be aware of the importance of reducing the impact on the environment by selecting the right construction materials and techniques.RESULTSThe main results expected during the project on its completion will be the following:- An Online Resource Centre will be designed and produced to support the implementation of all the training materials produced about educational ecology in construction.- The Serious Games EcoBuild. The interface aspect will model oneself on the famous videogame SIMS (where young are familiar with this type of videogame), but with an very important difference at educational level in the construction aspect and tools of this videogame, where a student, as he/she builds a building and chooses the different materials, is aware of the pollution and the environmental impact they generate through easily understood visual comparisons that generate impact on the student.IMPACTRegarding the impact of the project, although initially the project aims to achieve a direct impact on students who are in secondary education, through them, this impact will be also transferred to society in general. They will work as transmitters to society of this knowledge and awareness raising. In addition, many of the actions to be developed will also involve, and then impact, authorities at different levels, NGOs, neighbourhood associations and others.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1eb69b2af6367ce6d26ee01fa21b4399&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1eb69b2af6367ce6d26ee01fa21b4399&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Colegiul National Fratii Buzesti, UPC, Szkola Podstawowa nr 2 z Oddzialami Dwujezycznymi, PROFESSIONSHOJSKOLEN ABSALON, UEF +3 partnersColegiul National Fratii Buzesti,UPC,Szkola Podstawowa nr 2 z Oddzialami Dwujezycznymi,PROFESSIONSHOJSKOLEN ABSALON,UEF,Platon M.E.P.E.,Pasvalio Levens pagrindine mokykla,Working with Europe/Treballant amb Europa AssociacióFunder: European Commission Project Code: 2019-1-DK01-KA201-060167Funder Contribution: 253,226 EUR<< Background >>The idea to create the Young Students as Critical Science Detectives project emerged from a number of Erasmus+ experimentations with open schooling and open science schooling that have shown difficulties for many schools and science teachers when trying to implement the openScience schooling (OSS) methodology. The OSS methodology assumes to increase students’ engagement in science compared to a more traditional approach to science teaching. The Young Students as Critical Science Detectives project aims to address this issue and creating a new open science schooling approaches that is more practically implementable for schools and science teachers in typical secondary schools. In other words, creating an open science schooling that could be integrated in the normal science education or added to normal science education without the need to change the curricula fundamentally, and furthermore, be sufficiently flexible to be implemented in different ways according to the schools’ capacity and resources.<< Objectives >>The Young Students as Critical Science Detectives project aims to create a new open science schooling approaches that is more practically implementable for schools and science teachers in typical secondary schools. This through a Partnership with various competent school and knowledge partners across the EU. Therefore, the project aims to create an open science schooling approach based on the narrative form of classic detectives work in combination with science in order to make science learning more attractive and interesting to young students. The main goal of the project is therefore to create a model of Young Students as Critical Science Detectives attractive to schools and science teachers from across Europe. In addition, another goal is to produce an informative video about students' work with and perceptions of Open Science Schooling as young students as critical science detectives.<< Implementation >>The various project partners have had different roles in the project implementation; Absalon University College was lead on creating the Science Detectives Model, University of Eastern Finland was lead on the dissemination, Universitat Politècnica de Catalunya was lead on Web and media and WwEU was lead on the Policy Paper. Overall, the knowledge and quality assurance partners supported the practice partners in order to insure the implementation of the various phases of the project. A communication and document storage platform was created and online meetings was organized in order to insure project progress. However, the implementation of the project was largely driven by the practice partners and their student teams. Most important the student teams acted as key actors in the project chapters, creating all relevant practical experience in collaboration with science resources in the community, co-created many process outcomes and important parts of the final outcomes and shared their own videos with the partnership and therefore played a major role in the ‘I am a science detective – R U?’ Video.<< Results >>The Young Students as Critical Science Detectives project have produced a number of results. Firstly, the new Critical Science Detective Model have been created; it is guidance collection for secondary schools and their science teachers on how to easily integrate the critical science detectives method in the science curricula. Secondly, a 28 minutes ‘I am a scicence dectetive – R U?’ Video were produced. The video contribute with valuable experience and impressions from the students on open sciences schooling and sciences missions, and documents how the student teams’ developed new images of and engagement in science and science learning along the project duration and the many activities they were involved in. Furthermore, A theoretical paper have been produced discussing state of the art of Open Science Schooling from the point of view of lessons learned in the Critical Science Detectives project. Finally, a 38 pages illustrated PDF policy paper with a number of recommendations regarding Open Science Schooling have been created. The policy paper communicates important challenges linked to the innovation of traditional science learning largely based on contributions from the Young Students as Critical Science Detectives project.enstående
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::f7b3cf5ff605f84f82b3ca68e0c13e5c&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::f7b3cf5ff605f84f82b3ca68e0c13e5c&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.euassignment_turned_in ProjectPartners:Colegiul National Fratii Buzesti, Project Management Association, IES Ribeira do Louro, Budapesti Gépészeti SZC Öveges József Technikum és Szakképző Iskola, DCU +3 partnersColegiul National Fratii Buzesti,Project Management Association,IES Ribeira do Louro,Budapesti Gépészeti SZC Öveges József Technikum és Szakképző Iskola,DCU,Akdeniz University,ATENEA Projects Lda.,DIPUTACIÓN PROVINCIAL DE PONTEVEDRAFunder: European Commission Project Code: 2020-1-HU01-KA201-078801Funder Contribution: 219,440 EUR1. Target group: This project is directly aimed as direct target group at students in secondary education, between 14 and 16 years old, being specially designed for being used in schools, by teachers when they face the education of the students in transversal subjects. They will have access to multimedia tools that will let them reach current society values regarding gender relations, fostering gender equality. But the expected impact is expected to be over the society in general, because this tool means to fight against all different kinds of gender violence, victimisation and bullying from the root, promoting to remove the behaviours and attitudes that create them. 2. Aims of the project: In general, the main objective of this Project will be the creation of two educative tools, a videogame and a Multimedia Handbook, that favour gender equality between genders, as a basic principle to develop a quality coexistence. Moreover, through this Project a website will be created where the developed tools will be hanged, also teaching aid and current information related to gender equality. 3. Products to develop: The main products and results of the project will be: 1) A Multimedia Handbook about gender quality, where recommendations will be collected and good practices in the equality area. 2) A videogame about gender equality. It will be designed for its main use in high schools for secondary students. It will be based on a role play that will include taking decisions in concrete situations in what the more common reaction and behaviour won’t be often the most suitable and appropriate in our society. As a reference, we could considerate the already developed for these subjects of bullying and cyberbullying: www.schoolbulling.eu and www.parentnets.eu A Guide to use Videogame and Handbook will be also produced to facilitate its use. The situations that will be included in this product will be directly related to the next objectives: i. Increase the awareness of the equality between both genders. ii. Reflection about fake beliefs that back up the love concept iii. Promotion of specific resolution skills iv. Highlight the kind of situations that lead to any kind of subjugation.3) A multiplier event per country, where the main products and results of the project will be introduced to main target groups in participating countries.4) A wide dissemination of the Project and its products and results.
All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1d9882f22b384a975c04a6680dae2d6a&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eumore_vert All Research productsarrow_drop_down <script type="text/javascript"> <!-- document.write('<div id="oa_widget"></div>'); document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::1d9882f22b384a975c04a6680dae2d6a&type=result"></script>'); --> </script>For further information contact us at helpdesk@openaire.eu
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