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Robot Dance

Funder: European CommissionProject code: 2017-1-UK01-KA201-036581
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for school education Funder Contribution: 344,931 EUR

Robot Dance

Description

The world is changing rapidly as the ‘4th Industrial Revolution’ develops and the role of Robotics and Artificial Intelligence takes centre stage. Our young people will be facing a very different landscape for employment in 10-20 years when our youngest pupils in primary school enter the world of work. Digital skills are becoming more and more central to teaching and education policy in particularly developed countries are preparing pupils for the Digital Economy. Digital Competency/Literacy Frameworks are in place for strategic development of digital competency across schools. This project t takes the role of digital competency to the next level and seeks to engage schools and pupils involved in innovative curricular activities and training for this 4th Industrial Revolution. The project will up-skill teachers to be confident and competent to deliver and embed the skills of programming and coding of robots. Teachers will work alongside industry standard experts (Big Learning Company - BLC)to use LEGO® Education Mindstorms EV3 platform and programming languages such as Python. Teachers will develop with BLC experts appropriate training resources for other teachers, a training pack for pupils and creative curricular resources/parental engagement activities for teachers and pupils to use and for other to access too. We will also carry out a baseline assessment to measure attitudes and values toward Digital Learning with pupils, teacher and parents/carers. This is followed up by an impact assessment to measure the impact of actions and activities on the targeted group. The impact of these Intellectual Outputs and activities developed will be also be evaluated during the project through actions such as lesson observations and feedback from users of the resources and pupil voice on their experiences of being trained as deliverers and educators. During the project, we will include training sessions, two pupil exchanges and four multiplier events. In the 2 distinct phases of the project our overall aim is to up-skill teachers and pupils and involve parents/carers in understanding how digital learning takes place in the school and for them to sample digital learning activities. The finale of the project will be a collaborative and simultaneous programmed robot dance involving all partner schools using the same dance movements. This will result in a pan Europe Robot Dance which we plan to broadcast. Our participants are: 2 Local Authorities 2 Teacher training/Support for School Development Centres 1 Small/medium enterprise (SME) expert at new technologies 7 schools The results/impact of the project: • Improved digital skills for teachers, pupils and parents/carers • Increased uptake of STEM activities by young people • Professional development in 21st Century skills for teachers • Improved quality of Digital technology/STEM related lessons through new resources developed • Embedding of Digital Skills such as programming/coding in a range of lessons • Improved outcomes for pupils in supporting ET2020 targets • Improved skills for future employment for pupils

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