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<< Objectives >>The priorities identified in the GAD project respond to the European need to qualify the e-skills of educational and professional organisations (DigCompOrg) and professionals (trainers, teachers, educators): learning institutions face the challenge of changing their pedagogical and educational approach to take into account the use of new technologies and the communicative and representational changes in the digital age of teachers and learners.<< Implementation >>The project foresees the realisation of a digital learning game (GAD GAME) in augmented reality that intends to develop the digicomp of trainers (especially those engaged in life-long learning), increasing self-efficacy and the capacity to create digital learning and educational products suitable to face also the new training challenges due to the pandemic emergency. Transversal communication, dissemination and impact assessment activities are foreseen.<< Results >>The project intends to achieve the following results increasing and qualifying the digital skills of professionals (DigComEdu_2017) with particular reference to Area 2-3-5-6';to strengthen the transversal skills that enable them to conceive innovations and respond to the changing needs of the contexts to qualify the training and teaching offer of professionals in the digital environmentcreate innovative digital training prototypes
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