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Serious Games for Entrepreneurship Skills of Adult Learners

Funder: European CommissionProject code: 2014-1-BE02-KA204-000450
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for adult education Funder Contribution: 235,623 EUR

Serious Games for Entrepreneurship Skills of Adult Learners

Description

The project Serious Games for Entrepreneurship Skills of Adult Learners (SG4Adults) wanted to develop a game-based learning method which stimulates an entrepreneurship mind-set and develops entrepreneurial competencies in adult learners. The project is in direct correlation with the EU policy in the adult learning field, taking that the proposed method is contributing towards increased competitiveness, employability, social inclusion, active citizenship, and personal development of the targeted adult learners. In particular, the integration of an informal approach in formal learning environments for up-skilling adults for employment is aligned with one of the goals of the EU policy. The specific objectives of the project were:1. To design and develop a specific serious game that causes adult learners to develop their entrepreneurship skills;2. To develop a training curricula for teachers of adult learners in which they learn to use the serious game in the classroom; 3. To test and evaluate the impact of the serious game in formal adult education;4. To validate the proposed approach as a means of learning and evaluate its impact on adult learners.The project had six participating organizations. CVO Antwerpen was the coordinating organization. CVO Antwerpen is an adult education center with several campuses in and around the city of Antwerp in the Flemish region of Belgium. It is one of the largest centers for adult education certified and funded by the Flemish Government.It organizes more than 950 modular daytime and evening courses per year. This are courses for immigrants, formal vocational education and second chance to learn, higher professional education, language courses, entrepreneurial training courses, maritime training, welding and courses in application software.Universitat Jaume I (UJI), founded in 1991, is a public funded centre for higher education and research in Castellón, Spain. Its aim is to promote the social, economic and cultural development of its community through the creation and transmission of knowledge. It has four faculties – Law and Economics, Humanities and Social Sciences, Health Sciences – and a School of Technology and Experimental Sciences.IRIS VET Centre is a nationwide vocational training center providing certified training courses to the Greek public. The location of the VET Center is Piraeus, Greece. It also has two subsidiaries in the Greek city Egio and island of Kithira. The delivery of training takes place on certified premises all conforming to access standards for people with special needs. Youth Entrepreneurial Service Foundation (YES) is a non-governmental organization established in 2005 in Skopje, Macedonia, which aims to stimulate the entrepreneurship in the country through reinforcing the business and soft skills of future entrepreneurs needed for successfully running own company. YES sets the goal to support innovative start-up businesses through many activities and subventions in order to help the local development of the currently most productive sector – SMEs.The Elephant Learning in Diversity is an agency started in April 2008 in Nijmegen, The Netherlands, and is an expert in strategy and innovation in adult learning. We advise and support organisations in- and outside Netherlands how to make use of the European dimension of life long learning.Seed is a non profit organization active in social development and international cooperation projects in education and digital technologies. Founded in 2007 in Switzerland, Seed has run projects in Ghana, Ecuador, Mexico, Croatia, Brazil and has participated into many European projects for the development of innovations in education.The main activities were project management, baseline analysis, comparative analysis, serious game design and development, development of pedagogical guidelines and training of teachers, piloting of the serious game, quality assurance and exploitation and dissemination.The following results were realized: Operational results: 1 Project Management Guidelines; 4 transnational meetings; 2 Interim Management reports and 1 final report.Quality assurance results: 1 Quality management plan; 2 questionnaires, for trainers and trainees; 1 Quality management final report.Dissemination results: 1 Dissemination plan, 1 Dissemination report, project leaflet/poster/brochure, project website Exploitation and sustainability results: 1 Exploitation and sustainability planOther project results: training materials and pedagogical guidelines for teachers developedIn the long run, the results of this projects will stimulate teachers in adult education to apply the developed games in courses in adult education and as such, to integrate informal teaching methods in formal education.

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