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Development of Virtual Learning Environments in Technical Higher Education

Funder: European CommissionProject code: 2018-1-EE01-KA203-047108
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for higher education Funder Contribution: 118,528 EUR

Development of Virtual Learning Environments in Technical Higher Education

Description

"A modern learning environment needs to use virtual reality to achieve interactivity of learning materials what affects very effectively the learning process of students independently and in a group. Therefore interactive learning materials are a key tool for the learning and development of the student like independent and autonomous learner since modern society needs a young specialist as a creative and innovative thinker, team member.The background of the project was associated with the need to create modern interactive teaching material for first-year students of construction and architectural specialities on bachelor level, to ensure their high-quality training and independent work without prior knowledge of the profession and possession of computer programs, without the use of licensed programs and special equipment. The project used modern technological solutions to create simulations of three-dimensional objects, which are very interesting and easy to use, ensuring the active participation of the student in the process of acquiring new knowledge in a playful way.The main objectives of the project were:- creation of an open educational resource - online interactive teaching materials for first-year students of construction and architectural specialities on bachelor level for independent work,- advanced training of project participants in the field of training, the creation of modern educational materials,- the development of international cooperation between organizations of participants and non-participants of the project was successfully achieved.In the process of joint work on the project, an interesting and very useful experience of cooperation was obtained not only between educational institutions from different countries, but also cooperation with non-governmental organizations that have a huge audience in social networks and experience working with different target groups.The project consortium consisted of organizations from different sectors (NGOs, HEs, government bodies). Specialists in the field of training, modelling and design, programming and advertising were involved in the project. The project partners were Tallinna Tehnikakõrgkool University of Applied Sciences (TTK UAS) Estonia - coordinator of the project, VilniusTech Lithuania, UPSET Croatia, Kocaeli Provincial Directorate of National Education Turkey. Within the framework of the project, a homepage and FB of the project were created with constantly updated information, three contact transnational meetings and one LTT event were held, the project partners met online throughout the project, which ensured close interaction, timely implementation of project tasks and successful results. Presentations about the work of the project at various international conferences and the publication of articles about the work of the project in collections of scientific conferences and in online scientific publications, organizing and holding events within the framework of YerD 2019 and 2020, organizing and conducting an online multiplier event contributed to the dissemination of information about the activities and results of the project not only in Europe but also in the world.The results of the project are an open online educational resource - an interactive learning material for first-year students of construction specialities:- simulators of a wooden and stone house with details and materials textures and various functions, - simulators of parts of house structures;- set of drawings of building units with the possibility of using augmented reality (AR) to control the correctness of assignments,- interactive exercises with a branched solution scenario and feedback,- questionnaires and surveys to obtain the necessary feedback and information to improve the training material and to get statistical data for articles,- control tests for maintaining statistics of student progress for self-control and to help the teacher.The project results will be actively used and disseminated primarily by the project partners in their training work with students and other target groups, through social and modern media, the Erasmus + project results platform after the completion of the project to improve the quality of education and disseminate the idea of innovative and interactive learning by example of the project VirTec results.According to students knowledge test results after the e-learning material use, teachers and experts feedbacks, the project's interactive solutions help to better prepare the future engineer related to the needs of the labour marketThe project partners TTK UAS and VilniusTech continue to collaborate on a new Erasmus+ VirSTEM project to create an open educational resource - an online course ""Basic Engineering Graphics"" for the undergraduate level for students of construction specialities, both full-time and distance learners, and to realize new ideas for creating interactive learning material."

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