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<< Objectives >>GAME looks to identify and to address the reasons for early abandoning of e-learning training programs by proposing innovative methods and pedagogies for Youth trainers that prevents abandoning of e-learning trainings. It also proposes a series of pedagogical guidelines to prevent youngsters from abandoning e-learning training programs, mainly designed to trainers, supporting disadvantaged groups, by identifying a demotivation, based on a proactive approach.<< Implementation >>An innovative Digital Platform, will be developed by EQUALINEEducational Material for VET learners developed by APVET and uDevelopAn eHandbook with Best Practices developed by EFID 4 Infodays for each partner in September 2022Further Informational Material and Dissemination local activities<< Results >>-Enhanced implementation e-learning techniques of VET learners who have participated in the online Tools.-Awareness to include implementation techniques for decreasing e-learning abandoning classes intoeducational and training programs for trainers working with youth.- Enhanced knowledge of trainers in terms of hard skills (ie: ICT tools, e-learning platform functionalities, pedagogical techniques) and soft skills (ie: communication, motivation, selfawareness, confidence, initiative)
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