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Recent research has proven that gamification is a valuable tool for e-participation and educational and learning disciplines targeted at youth, based on interaction, collaboration, networking experimentation and creativity. The gaming experience offers a diversified, active and dynamic learning tool in the context of informal education, which contributes significantly in developing civic, social and intercultural skills and ICT literacy.Based on this, the best way to rebrand social engagement and politics in an interesting and engaging way and to help young people to participate in political and social life is through a creative, innovate and modern gamified platform. These platforms should offer basic education and training on democratic principles and imaginative activities, and engage young EU citizens in discussions about democracy, access to rights and active citizen participation. The scope of the EmpoweringYou project was to promote political and social participation of young EU citizens through the design and development of an interactive gamified platform, which is available online and via a mobile app -http://empoweringyouproject.eu/game/login/index.php or https://play.google.com/store/apps/details?id=org.cardet.empoweringyouproject. The main objectives of the project were to:•Educate and equip young EU citizens with civic skills through an entertaining and engaging learning environment.•Create an innovative, inclusive non-formal educational tool which addresses diversity in education and training, developing social, civic and intercultural competences and media literacy.•Provide an accessible way for EU young citizens to express their political, economic and social views.•Strengthen civic cooperation, exchange of information and good practices across EU.•Combat against social exclusion and civic apathy of EU young adults.The target group of the project were young adults aged 13-30 who were considered to be 'disadvantaged', i.e. early school leavers, NEET, having behavioural difficulties etc. We also targeted key stakeholders, such as youth workers, teachers and others working directly with young people or who have the potential to influence policy in this area. During the course of the project we have worked with over 400 young people and 350 stakeholders.The project began with a period of research, where we worked with young people and stakeholders to gain a better understanding of the learning and training needs of young people and how they currently engage with online training and social/political issues. This work led to the development of a curriculum which was used to produce the content for the online 'gamified' platform which is the main outcome of the project. The platform leads the user through a series of scenarios linked to key topics such as climate change, voting and migration. Each scenario aims to provide a basic introduction to the topic and help young people understand how they can get involved. During the project, the platform has been piloted with both young people and stakeholders. Partners collected feedback in order to understand the potential impact of the platform and see where improvements could be made. Finally, partners have developed a guide for teachers and trainers which gives advice on using 'gamification' in the classroom and, in particular, how the EmpoweringYou platform could be implemented in educational settings.The key results of the project are:•A Situation and Needs Analysis Report, outlining training needs and current provision for young people in terms of engagement with political/social issues.•An ‘EmpoweringYou Curriculum’ outlining the learning objectives and content for the gamified platform.•The Platform itself, which is a ‘gamified’ environment taking users through a series of ‘missions’ which help them to start thinking about key topics and how they can take action/have their voices heard on issues they care about.•A Training User Handbook, which is a guide for teachers/trainers to help them understand the impact of gaming and ‘gamification’ in learning settings and how they can use the EmpoweringYou Platform in their own contexts.The project has:•Increased the capacity of young citizens to successfully participate in public life.•Promoted youth engagement in political, civic and social participation.•Enhanced capacities and knowledge of young participants in democratic values, access to rights, national and European governance principles.•Contributed to the self-empowerment and self-esteem of young EU citizens.•Boosted public awareness on values of democracy, access to rights, freedom and intercultural dialogue among young adult communities.•Rebranded social engagement and European politics in an interesting, engaging way and helped young people to participate in political, civic and social life.•Enhanced the capacity of partner organisations to promote youth civic participation in the political, social and economic field.
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