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<< Objectives >>Poor mental health aspects are among the most important reasons for leaving school early, decreasing the anxiety and stress levels of adolescents we expect to improve, also, the still too high drop-out rate in Europe.GAME aims to reach 3 main objectives: 1. to increase young people’ well-being;2. to increase awareness of mental illness;3. to increase tools available (know who to turn for help and talk about their situation).<< Implementation >>The project includes: - the development of a video game. Video games could help provide mental health support where it is most needed and reduce the treatment gap and stigma associated with such mental health.- the production of a course in e-learning mode to improve the approach to the problem of teachers.-dissemintation' activity<< Results >>The results we expect to achieve through this projects are:increased awareness about the mental health of adolescents; increased awareness of listening centres and the tools at their disposal to ask for help;decreased levels of stress and anxiety;increased teachers' awareness of the topic, the urgency and the need to treat it in the school environment; increased awareness of the use of video games as valuable tools;
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