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"<< Objectives >>O1-Improving the key competences of the youngster/youth trainees as well the partner organizations, through a deepening ofknowledge about wellbeing related to Mindfulness, Digital Entrepreneurship, Sustainability , Civil and Human rights , Mental health , Art and Creativity and InclusionO2-Create a mobile APP that can measure the wellbeing of the youngsters on the topics addressed by this project usingthe digital escape room strategy;<< Implementation >>Strengthening organizations and Youth - Wellbeing on post pandemic and war scenarioEscape to wellbeing (mobile APP)""<< Results >>Training Courseun(conferences)-Mobile app"
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