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Many countries struggle with high unemployment and high school dropout rates among young people. There are many reasons for this, but several research reports states that the proportion of young people struggling with various psychological challenges are increasing, in some places as high as 30%. This is linked to social skills, inability to work with others, poor self-confidence and low self-esteem. Rarely do these problems solve themselves.At the same time, the proportion of young people gaming online games is very high. For many, this is a diversion from everyday life and is perceived as motivating. Youths and gaming have come to stay, and instead of considering it as a problem, we can consider gaming as an opportunity and source for energy to development.This project will use youth’s motivation in gaming and use gaming as a resource to develop young people's social skills. A collaborative partnership with youth organizations, established social enterprises, educational authorities and universities will implement an innovative approach to develop methods, tools and activities to be used while the youths are gaming with or against other youths.The project will establish two groups of young people, composed of youths from all partner countries. One group will be influenced by developed methods, tools and activities, while the other has status as control group.The project will first develop suitable mapping tools, which map social skills, ability to interact, self-confidence and self-esteem. The participating youths are mapped before and after being influenced by activities while gaming, to measure the impact of developed methods, tools and activities.Developed methods, tools and activities will, after testing, evaluation and improvement, be put together into a methodology pack, which is supported by digital training modules. This package will be flexible, in order to easily be adapted and tailored to different types of organizations working to develop and support youths with challenges similar to this project.The project collaborates with authorities, municipalities and other types of organizations in all partner countries. This collaboration will provide a solid sustainability for project's results.The developed material will provide schools, youth organizations, social enterprises and other types of organsiations a new and unique approach for working with a target group that which often is difficult to interact with. Using the youths' self-motivation within online gaming to create change.
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