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Furniture sector Avant-garde Creativity and Entrepreneurship Training

Funder: European CommissionProject code: 2018-1-IT01-KA202-006734
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 324,163 EUR

Furniture sector Avant-garde Creativity and Entrepreneurship Training

Description

The EU furniture manufacturing industry makes a significant contribution to the European economy: 1 million jobs in 120.000 enterprises, mainly micro and small sized, generating an annual turnover of around € 100 billion. Although EU furniture manufacturers have good reputation worldwide regarding design, only a few companies are trendsetters while most of companies, especially SMEs, are followers. In the highly- competitive context that furniture companies are facing, they need to be more creative and entrepreneur, meaning not only starting new businesses but being able to commercialize new valuable products and services. The main objective of FACET project was the development of new and innovative methods to further strengthening creativity and entrepreneurship in VET programs in the furniture sector, both for initial VET and continuous VET and having into account work-based learning. The new training improved the ability to generate ideas, to come to better ideas and to turn ideas into action in order to achieve real and valuable products/services/business models. Target groups of the project are: • Professionals in the furniture industry dealing with innovation (Designers, CEO, marketing managers) • Design, wood engineering and business students • Teachers of design, business and furniture-sector related VET programmes The project consortium was a combination of furniture sector industries associations (DID and ACN); furniture-related VET providers (CFPIMM, UNIFI and UTBV); an entity which is both a furniture industries association and VET provider, who has also experience in creativity and entrepreneurship application in the furniture sector (CENFIM); a consulting and training company with expertise in entrepreneurship and in the recognition and validation of learning outcomes (EUROCREA); and an ICT company experienced in e-learning and gamification for training (CCS). Additionally, UEA (European Furniture Manufacturers Federation) is committed to collaborate in the project dissemination as an associated partner. The project developed intellectual outputs regarding creativity, entrepreneurship and their application in the furniture sector which were and are free accessible from the project website: - Curricula - Online course - Work based learning tool - Guide for trainers The project started from the study of the qualifications and occupations of the furniture sector in order to define learning outcomes to be covered by the furniture sector creativity and entrepreneurship curricula, with the feedback from furniture industries employees. Then, the curriculum was created defining units in detail: generic title, ESCO profiles/qualifications, EQF Level, learning outcomes, procedures and criteria for assessment and ECVET points. Once the curriculum was ready FACET Online Course was developed creating the contents, transforming them into interactive learning objects and games, integrating them in an e-learning platform, implementing a badges system. A final test was run with target users, collecting their feedback and improving the output accordingly. A work based learning tool was also created and a badges system was implemented for the recognition of skills as the tool is being used. A final test was run with target users, collecting their feedback and improving the tool according to the test results. A guide for trainers was developed explaining how to use both the online course and the tool for training and how to assess the corresponding learning outcomes, including best practices collected from the outputs’ tests. Once all project outputs were created, partners held dissemination workshops in their countries in order to spread the results of the project and to get feedback from stakeholders. Additionally, during all the project lifetime wide dissemination was performed and also an exploitation & sustainability strategy was developed, together with the project management. It was foreseen to involve some of the target users directly in different activities in the project: to give feedbacks, to test the online course, to test the work based learning tool and to involve people to participate in workshops in order to know the project’s intellectual outputs and give their feedback. As the main result we got increased innovation in the furniture industry and improved level of skills that favour innovation and employability in the sector among furniture professionals at local, regional and national level. FACET training fostered creativity and entrepreneurship skills of professionals of furniture companies, resulting in new products which are in line with the changing population structure, lifestyles and trends, as well as in new business models and supplier-consumer relationships.

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