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Create, Share, Learn

Funder: European CommissionProject code: 2018-1-IT02-KA229-048069
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | School Exchange Partnerships Funder Contribution: 165,951 EUR

Create, Share, Learn

Description

"The project ""Create, Share, Learn"" wants to promote the idea of constructionism in school using open and low cost technology. The aim is to make schools places where the idea and philosophy of Educational Makerspace (EM) and Tinkering (TI) spread new and innovative methodologies in didactics, foster pupils' creativity and improve pupils' inclusion. Educational makerspaces (EM) and Tinkering (TI) have the potential to revolutionize the way we approach teaching and learning. The maker movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things.The main objectives of the project is to create an ideal environment of an educational makerspace and to create a network of schools developing the philosophy of Educational Makerspaces. It involves students and teachers from primary to secondary lower and higher school.The first step to reach these goals was teachers' exploration and training in maker education, to properly understand educational makerspaces.Once adcquired this philosophy of learning, they acted as guides to inquiry-based approaches to the development of knowledge and thinking processes in order to carry on the aim of this project, that is to allow students collaborate to meet the challenge, being both actively engaged in learning and teaching new concepts to each other. The adult teacher observes from the outside, facilitating the acquisition of concepts by building a specific project. Each activity was carried on preserving the true aspect of maker education, and the processes were learner driven rather than teacher driven. Teachers set the tools at their disposal and arranged them in such a way to stimulate students' questioning, playful curiosity, and deeper thinking.The collaboration with local educational Makerspaces, played an important role, sharing experiences and thus contributing in improving each other. All the activities related to the above topics, were realised in preparation and during the LTTAs. The first learning activity focused on Educational Makerspace, transformations of the learning space. Teachers and students visited a local Fablab and learned all the makings of different technologies. Students started working on circuits, on 3D Printer, on robotics and started to create and tinker artifacts using low cost material. The focus was planning and implementing according to the Project Based Learning and Costructionism principles.The learning activity carried on during this short-term exchange of pupils was the base on which all the project and the cooperation between schools were built. Partners school got a common background and a common framework to build further activities with students related to: -Media literacy-Coding on Raspberry PI -3D Printing and breaker space-Robotics-Media creationTeachers met periodically online and in the project meetings during the LTTAs, to plan the above learning activities, to meet the project goals. During covid-19 emergency, the project was carried on virtually and teachers kept planning, facing unexpected challenges and finding solutions to realise virtually the two remaining mobilities. The main results and benefits of the projects have been: to learn how to plan starting from real issuesto learn what an Educational Makerspace is and what are its pedagogical and organizational guidelines;to defy what educational resources and what technologies you can find in an Educational Makerspace;to share each partners best practices in ICT/STEAM education;to involve students in the planning of the activities;to define the best tools to collaborate and share activities done with students.to enhance the of the use of ICT/STEAM in teachingto develop digital citizenshipto equip with new lifelong learning skillsto allow students to work cooperatively with international students.In terms of long- term benefits the project will have an enduring impact on the whole schools, as more teachers and students may benefit in the future from sharing and implementing the good practices in ICT education and the philosophy of Educational makerspace disseminated by this project. Moreover, the digital tools and devices purchased by each school thanks to the project grant, are now part of the schools digital equipment and learning resources at disposal of teachers and students to keep implementing these good practices.technology. These purchases allowed to equip each school with their own Fablab and Tinkering labs, with 3D Printers, different kinds of robots( Mbot, Ozobot etc., Micro:bits and Little bits, Raspberry PI, Makey Makey etc. All the above reusults contributed and will contribute to one of the project main aim which is the improvement of the democratization of the access to technology."

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