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Vocational Education and Training and Jobs for a technological and virtual future

Funder: European CommissionProject code: 2017-1-ES01-KA202-038660
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for vocational education and training Funder Contribution: 178,403 EUR

Vocational Education and Training and Jobs for a technological and virtual future

Description

"In June 2016 the European Commission launches the New Skills Agenda for Europe, one of the proposed initiatives being the ""Digital skills and jobs coalition"", a measure that aims to promote people's digital talent. The sector of new technologies has become an emerging sector for employment and entrepreneurship, and it is nowadays a fundamental sector of economic and social activity. According to the Commission, up to 500,000 Information and Communication Technologies (ICT) professionals may be missing by 2020. Education, in particular vocational training, is a key element to equipping future workers with the skills demanded by the labor market in the new technologies sector. The integration of both the transversal skills for employment and entrepreneurship required for the sector, and technical competences related to the latest trends in the technological sector, will comprehensively cover the labor market demands on new technologies and will ensure the best inclusion of the vocational training students in the technological labor market of the future. Therefore, the general objective of JOBS4TECH is to harmonize Vocational Training with the needs of the labor market in the new technologies sector, and in particular in one of its recent trends, virtual and augmented reality, to improve the employability of its students. To fulfill this objective, 8 VET teachers in the technological area and their students (approximately 120) will experience an integrated path in the area of virtual and augmented reality, which will contemplate both the teaching of technical skills and the necessary skills to work or own in this sector. There will also be a tool to evaluate skills for employment and entrepreneurship in the new technologies sector, which teachers and students can use. JOBS4TECH provides the following activities: -Detailed analysis of the training offer in professional technological families and informatics in terms of teaching both technical and transversal skills (for employment and entrepreneurship). -Validation by experts, companies and teachers in the field of technical and transversal competences detected. (for employment and entrepreneurship). -Development of an integrated route with both types of competences, taking as the last trend of virtual and augmented reality as a subsector to pilot it. -Adaptation of skills assessment tools to carry out one in the technological sector. -Training of VET trainers in the integrated itinerary. -Pilot experience with two groups in each of the participating countries. -Evaluation of results and preparation of report of recommendations to education and vocational training on new routes in the sector of new technologies and integration of skills for employment and entrepreneurship. The methodology applied in our project will be based on the following characteristics: -Inductive, that is to say, from the analysis of the concrete realities identified it will be developed a technical and competence approach that responds to the detected needs. -The gender approach will be applied transversally to all our actions. -Social technology, applying the virtual and augmented reality that has multiple applications in different areas of society. -Competence approach: the ultimate and most important purpose of the program is to increase the competences of the students with a view to a future incorporation into the labor market. The labor market competences, which increase student employability, have an eminently technical variable (companies require workers with specific and innovative knowledge), but also in transversal competences, which are very important at the labor level, although least specified. -The training will follow the methodologies of learning by doing, role playing and cooperative work. With the JOBS4TECH project, the technological sector itineraries will be improved by the integration of technical and transversal skills of employment and entrepreneurship suited to the needs of the sector. In addition, VET teachers, both those involved in the project and the rest to whom the results will be disseminated, will increase their knowledge of virtual and augmented reality and how to incorporate in the classroom the development of competencies such as: leadership, creativity, perseverance, etc. They will also learn how to relate them to a technological sector. In this way, VET students in professional families related to information technology and new technologies, will evaluate and improve their skills and their level of employability in the technological sector."

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