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"This project is Strategic Partnerships supporting exchange of good practices, School Exchange Partnerships. Four schools are partners in the project. 24 months duration of the project with extention because of COVID-19 All partner schools have students from different groups and are facing problem to integrate some of them. For better results we think that we have to change the method 'integration' with 'inclusion'. To know more about EU countries and know more about European cultural heritage is one of the ways we can follow at school. We have to use also methods from non-formal education. We want to raise students motivation to learn new things. We decided to show our students that our cultures and traditions are not so different. We started from the street game, that every child is playing with his friends. In our project we made researches to find the common in our games from the childhood, to find similarities in our traditions and holidays. Our inspiration for this came from one of our eTwinning projects. Our students have had the opportunity to attend students exchanges, to learn on-site about other cultures and to collaborate with the other students. This project have been carried out transnationaly because the issues are transnational. We, all partner schools, have seen that most of our students have similar questions, like: ""What is to be European or how to be European even you are not from Europe"". One of our partners is from small island far from Europe. That's why, we come together for this project. Students seen themselves as a part of a land without borders, that allows the achieving of cross-educational purposes: democratic citizenship, peace and legality. Durin the project, the students created books, games and movies. They developed their key competences. Now they work better in team, have better ICT and English skills. The main goal of the project was to improve 'classical' education of our students to 'inclusive' education by exploring European values and culture, and enhanced ICT and digital skills. The project objectives: 1. Enhance students understanding of European values - freedom, tolerance and non-discrimination, through collaboration and students exchanges. 2. To help for integration and social inclusion of all students and especially the students from minorities, migrant families and students meeting some obstacles. 3. Share and develop ideas and tools how to use the European cultural heritage to change 'classical' education to 'inclusive' education. 4. Enhance students' and teachers' ICT and digital skills . In the beginning of the project the partners started an eTwinning project. All outputs can be found in our public TwinSpace pages. ICT have been an important tool in our project. Our students created 4 main outputs: 1. A book ""Children Playing Outside""- descriptions of 15 street games(3 per country), with illustrations, movies(in online version) and comparison with similar games from the other countries 2. A collection Digital educational resources ""On the Trail of the European Cultural Heritage"" - a page in our public TwinSpace containing online games 3. Coloring book ""On the Trail of the European Cultural Heritage"". The drawings represent traditional holidays and artefacts of the project counties 4. A movie ""We are not so different"" Our main priority is the Social inclusion. All our objectives are linked with this priority. When students know more about the European values and cultures they will understand that they have a voice in getting decisions, they have to learn to live and collaborate with the others, and if we want to build a strong society we have to integrate also students from different groups. We can say that the social inclusion will ensure equal opportunities for all. Supporting schools to tackle early school leaving (ESL) and disadvantage is our 2nd priority. Social exclusion and poverty among some groups of young people in Europe have increased last years. The good education will help students to have successful realization in the future. The enhanced ICT skills will help students to build motivation and interest to be at school. All students like to play computer games. In our project the students will learn how to create online games. Social and educational value of European cultural heritage is our 3rd priority. The students have to have a feeling of belonging to a community and that we have common roots in many aspects of our cultures and traditions.Linked to our 2nd and 3rd objectives. We organized 2 students exchanges and 2 short term training events for teachers, project participants. We had online meetings and webinars, dissemination events, face-to-face activities. Our students visited the European parliament in Strasbourg and all 4 schools presented Bulgarian New year tradition 'survakane' at the main Strasbourg square. Our etwinning project will ensure the project sustainability."
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