Powered by OpenAIRE graph
Found an issue? Give us feedback

FLYie- Female Legends, Youth innovation and entrepreneurship

Funder: European CommissionProject code: 2019-2-CY02-KA205-001601
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for youth Funder Contribution: 130,284 EUR

FLYie- Female Legends, Youth innovation and entrepreneurship

Description

The project “FLYie- Female Legends Youth innovation and entrepreneurship” is based on the values of gender equality in the field of innovative and social entrepreneurship. Relevant Eurostat’s report on entrepreneurship (2019) and“Women’s Economic Empowerment” (2016) report provides strong evidence that there is an uneven share in terms of the number of female business owners, the size of women-owned businesses, and their access to economic resources. Women’s economic empowerment one of the smajor cornerstone of the 2030 Agenda for Sustainable Development and an “under-exploited source of economic growth and jobs that should be further developed”. The OBJECTIVES of “FLYie” project are to:-promote entrepreneurship education and social entrepreneurship among young girls and women (age 16-24)-bring out the significant role of women in Entrepreneurship and support them to identify their skills and competences, in order to succeed in developing their own sustainable (Social) Enterprises-fight stereotypes against women entrepreneurs-inspire young girls and women through role-model education to follow business-management careers and take the risk of founding their own enterprise.-enhance aquicission of key skills and competences of young girls and women-enhance youth educators,youth coaches, career advisors and relevant professionals’ skills in dealing with social inclusion The outputs of the project are:O1-Methodological guide for FLYie projectO2-Learning training guide on Role-model education for promoting gender equality in Business and Entrepreneurship adapted on our target group’s needs and interestsO3-Learning training guide on Game-based education and activities for fostering gender equality.O4- FLYie game- the first cooperative card game featuring role-model examples of women entrepreneurs worldwide and aiming to inspire young girls and women to be involved in entrepreneurship The project “FLYie” will have a great number of beneficiaries during its implementation. More specifically, it aims to involve:- 40 staff and associates of the partner organizations including youth workers and trainers will learn about the tools created within the project.- 40 young girls and women (age 16-24) will participate in activities within the framework of the project focusing on Entrepreneurship-1500 young girls and women,youth workers and relevant stakeholders (ministries, universities,relevant education organization directorates, local society) will get acquainted with the project aware, through the dissemination actions to be carried through the project website, newsletters, leaflets, multiplier events etc.After the project lifetime and through digitized material we estimate to multiply the results achieving the following impact:-600 young girls and women will participate in scenarios and workshops based on the material and the role-model game-based education methodology of FLYie (for 5 years)-500 young people, youth educators, career coaches, other relevant professionals will be aware yearly during the 5 years after the completion of the project, through the dissemination actions to be done accordingly to the sustainability strategyAll the innovative materials created through the FLYie project are promoting the inclusion women in entrepreneurial sector ,enhancing of trainers’ competences with the help . The materials will be available to anybody interested in using and implementing them for 5 years after the end of the project.4 partners from 4 countries (Cyprus, Greece, Poland and Belgium) comprise the project’s transnational consortium that is able to cover all the needed competences for the efficient implementation of the project:-Citizens In Power (CIP), that will be the applicant partner, is an innovative Research center with great experience in entrepreneurial education both at a national and European level-Challedu, is an NGO focusing on designing and implementing game-based and interactive educational materials (physical, digital, phygital games and interactive e-books), empowering creativity during education-Centre for Education and Entrepreneurship Support (CWEP), is a youth related organization that cooperates with businesses, universities, schools, enterprises and educational institutions. and promotes entrepreneurship among young people -Logospycom is an education innovation center paying special attention to the equality, accessibility and inclusiveness of the training material, including training social groups facing specific disorder or disabilities.

Data Management Plans
Powered by OpenAIRE graph
Found an issue? Give us feedback

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

All Research products
arrow_drop_down
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::76af8d7288834f455165f3306eacd62b&type=result"></script>');
-->
</script>
For further information contact us at helpdesk@openaire.eu

No option selected
arrow_drop_down