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Constructores de Sostenibilidad - El camino hacia los Objetivos de Desarrollo Sostenible - 3.0

Funder: European CommissionProject code: 2021-1-ES01-KA220-VET-000025741
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in vocational education and training Funder Contribution: 292,491 EUR

Constructores de Sostenibilidad - El camino hacia los Objetivos de Desarrollo Sostenible - 3.0

Description

"<< Background >>In 2015, the UN adopted the 2030 Agenda for Sustainable Development, an opportunity for countries and their societies to embark on a new path that could improve living standards of all, leaving no one behind. The Agenda consists of 17 Sustainable Development Goals (SDGs) and our goal is to promote the sustainability values included in the ""2030 Agenda"" and the growth of a global consciousness formed by people capable of internalising those same values and transforming them into sustainable daily practices.On 22 January 2020, the UN announced the start of the decade of action, urging to accelerate sustainable solutions through global, local and individual action. The Stairway to SDG 3.0 project wants to generate concrete and more structured actions, following the UN's call.Our main priority in this project is to address the digital transformation within Vocational Education and Training where we think it is necessary to bring practices and innovative tools in the educational proposals and processes in relation to the values of sustainability.Specifically, we think it is necessary to address, work on and promote online educational activities based on gamification, augmented reality, AI, videos, animations, etc.All this without losing sight of the basis of the project and our will to continue working on the SDGs, which inevitably touch on many of the priorities of the programme:-Environment and the fight against climate change: SDG 13; 14; 15.-Inclusion and diversity in all fields of education, practice, youth and sport: SDGs 4, 5 and 10.- Common values such as solidarity, peace, civic participation and civic engagement: SDGs 16 & 17Stairway to SDG 3.0 will cut across all these priorities but we want to focus our action to bring about a ""digital transformation by building digital readiness, resilience and capacity"".Indeed, with our digital innovations, we will train teachers by engaging them in an active process of understanding the content, opportunities, tools and impact of digital transformation. On the other hand, students, by regularly using our tools and interacting/participating in a virtual community, will be able to learn, improve and internalise the values of sustainability in a more coherent way in an increasingly digitised world.In terms of sectoral priorities, Stairway to SDG 3.0 focuses on the VET sector because we want to give continuity to a process of paradigm shift that we are carrying on since 2019, confirming the needs to implement training and awareness actions towards sustainability also in this area, which is often neglected due to the characteristics of the Curriculum (which are usually very technical and specific) and the profiles of the students (who seem not interested in these topics).<< Objectives >>The overall objective of the project is to promote the sustainability values of Agenda 2030 and the 17 SDGs, and the growth of a global consciousness made up of people capable of internalising these same values and transforming them into everyday, sustainable practices.Beyond the global nature of the SDGs we deal with, our new project remains specifically focused on those professionals, educators, teachers, tutors, who, due to their position, have the possibility to spread a message, raising awareness and promoting a daily debate based on experimentation and innovation. During our first project ""SusTAinability makeRs"" the WAY to Sustainable Development Goals""(2019-1-ES01-KA202-064622), we have worked on an educational proposal to transfer these values to teachers and VET schools to prepare them to be our Sustainability Makers. Stairway to SDG 3.0 wants to maintain and promote this same educational proposal and its methodological framework, but at the same time it wants to create and give technological and innovative tools to teachers to develop and increase the efficiency and quality of the learning process. Concretely we have identified as tangible results of the project one:- E-learning platform- 2D GameOur e-learning platform and all its elements including the 2D e-game, will be designed to help teachers to introduce the SDGs to their students. Through our innovative digital activities, we want to reach even more students in a more direct and intuitive way for them.The ultimate goal is to continue to foster a multidisciplinary, interdisciplinary and technological approach to prepare and train teachers in the context of VET.<< Implementation >>The project will be developed in two phases, the first one will be dedicated to the development of the project results and the second one where these results will be tested through 6 different pilot experiences, in order to later provide the eventual definitive improvements. At the same time, in this second phase we will create a Handbook of good practices reporting on the pilot experiences carried out.In the first phase, each organisation will research and develop methodologies and digital tools suitable for carrying out our educational and awareness-raising activities in relation to the SDGs.We will analyse and develop new activities for our e-learning platform and we will research and create games and challenges to educate for sustainability. We will do this by promoting a participatory process through meetings and working groups with teachers and stakeholders who are involved daily in the VET context.During this period, we will organise two transnational face-to-face meetings and two online meetings (to take advantage of existing digital tools and thus reduce CO2 emissions). We will also organise two training meetings to increase the digital competences of the participants and officially launch the results of the project which will be ready (December 2023) to be used on an experimental basis in different contexts.So, the second phase will consist in making a good use, monitoring and evaluation of the e-learning platform and the 2D game through pilot projects, carried out in educational and vocational training centres in the different partner countries.Also in this phase, we will intensify the efforts to disseminate and give visibility to the results of the project by planning the 6 multiplier events and we will prepare our handbook of good practices where the 6 pilot experiences in the various partner countries will be reflected.In this phase, there will be two face-to-face transnational meetings to facilitate the planning of the activities.<< Results >>Our first intellectual result will be an E-learning Platform (R1), in which we will create specific educational activities that can help teachers to carry out the Stairway to SDG methodological proposal that we have developed in the previous European project and that we want to promote, disseminate and experiment deeper with this new project. The second result of the project (R2) is a 2D game that will expand the educational possibilities and will be more suitable for the digital context. By posing individual challenges (and/or as a team) in some of the areas, we will define the SDG’s as priorities and we will offer a learning process that from a virtual reality can modify behaviours and habits in people's real lives.Through an experimentation of these innovative, technological and digital tools, we will test the effectiveness of these results by developing pilot experiences structured and coordinated with our partners, in vocational training schools in the six countries of the project, Spain, Greece, Belgium, Romania, Portugal and Italy.These pilot experiences will be transcribed in a Handbook of Good Practices that will be translated into seven languages: English, Spanish, Portuguese, Italian, Greek, Romanian, Dutch.During the life of the project, we expect to achieve the following results:- At least 30 educators will be actively involved in the process of building the technological results;- At least 6 vocational training centres will experiment new tools and methodologies, being an active part of an innovative action. That will be an example for other organisational systems beyond the geographical scope of the participating partners;- Compilation of materials, didactic activities, experiences and good practices on sustainability in different languages and formats;- Participation of practitioners in the various training activities and transactional meetings foreseen by the project;- Spaces of creation and inspiration to improve and give continuity to the results developed in the framework of the project; - Increasing awareness of the global agenda of the SDGs;- Visualisation and social recognition of both the centres that incorporate innovative strategies, as well as their workers and users;- Motivation to implement the results by educational and training institutions;- Improvement of the competences and knowledge of all professionals in the participating organisations, both in the educational and/or training centres and in the participating NGOs, universities and companies;- Increasing awareness and empowerment of the students of the educational and/or training centres in social and human issues."

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