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E = MD^2 : Excellence in Math Education through (e-) Debate and Diversity.

Funder: European CommissionProject code: 2021-1-ES01-KA220-SCH-000024455
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 187,157 EUR

E = MD^2 : Excellence in Math Education through (e-) Debate and Diversity.

Description

"<< Background >>Mathematics occupies a crucial and unique role in all science disciplines and represents a strategic key in the development of the whole society. Students find mathematics courses to be the most difficult and challenging and face particular difficulties in understanding and comprehending the various topics math courses.Good understanding of mathematics, science and technology is an essential component for a successful professional and social life. However, the current situation in EU level where more than 20% of young Europeans not reaching a minimum level of basic skills in mathematics and science is alarming, special actions are needed to address and assists mathematics education. So, specific actions and initiations should be designed towards this direction as highlighted by EU commission “We want high quality, innovative and inclusive education all across Europe. And, development of the key competences can support this vision”.Einstein stated that ‘the only source of knowledge is experience’. It is proven by many studies that we retain around 10% of what we read, yet 90% of what we experience ourselves. Being at school is the most important educational period when students create learning mechanisms, construct knowledge and develop basic skills and acquisition methods. Many academic papers and global reports, such as the “Mathematics Education in Europe: Common Challenges and National Policies” from the Eurydice network point out the importance the learner’s motivation and engagement. Considering those two points, it is therefore essential to work on a way to improve the level of European pupils on mathematics and make their learning experience less passive.Our project named E = MD ^ 2: Excellence in Math education in inclusive classroom through e-Debate and Diversity in inclusive classroom is a project inspired by the Einstein equation E = mc^2, but the variables in the equation have an educational context. The main goal is look for excellence in education as a top priority in the new Erasmus + program 21-27, but in the area where the lowest student achievement are detected, and that is mathematics. The idea is to increase the level of mathematics knowledge by raising the motivation for learning. We will achieve this idea by democratizing the learning process and involving students in the process of choosing ways they want to learn math. We believe that students should be asked where the problems are, in accessing and understanding the mathematical content - we expect students to be partners in the process of realization of the teaching activities, changing math curriculum and to hear their voice. Because mathematical concepts are related to everyday life activities, it is expected to find interesting mathematical issues/contents/challenges that would be processed in the STEAM context. Modification and modernization of the method of Mathematical Debate as one of the methods that simultaneously achieves five of the basic 8 key competencies defined in the EU documents will be made. Moreover, the project will develop a component for working with students from vulnerable groups and they who have mild intellectual disabilities such as dyscalculia, dysgraphia, mathematical anxiety…with a new innovative approach where these students will be taught and assisted by their peers, will be involved in debate, will work as a team and we expect to increase motivation to achieve better results and in this group of students. So, our project supports any diversity team in an inclusive classroom. The use of ITC in the learning process will be promoted, by providing an appropriate virtual educational environment and creating a space for communication with the platform called e-MATHDEBATE.<< Objectives >>Improving students' motivation to learn mathematics is crucial for a number of different reasons. At the EU level, the Education and Training 2020-2024 strategy underlines the importance of providing efficient and equitable education of high quality in order to improve employability and allow Europe to retain a strong global position. In order to achieve this objective, continued attention must be paid to raising the level of basic skills such as literacy and numeracy (Council of the European Union, 2018). The main objectives of the E=MD2 project are: 1. searching excellence in math education through increasing motivation for learning in inclusive classroom. 2.increase the level of achievements in math for students with math disabilities (dyscalculia, dysgraphia, mathematics anxiety…)3. strengthen the profile of the math teachers, by sharing knowledge, exchange experience and developing new educational products to contribute to the issue of searching excellence in math education in inclusive classroom.Necessary attention in achieving the project goal and objectives will be addressed to the students who have certain mild mental disabilities, and who walk together with their peers in the inclusive classroom. Dyspraxia is a hidden handicap that affects around 6% of European students. It impacts on 4 major activities in schools: reading, writing, arithmetic and organization. The general awareness of public authorities and educative world is getting better since few years but access to adapted resources, interoperable and connected to the scholarship curriculum, is still a critical need for the concerned individuals. This motivated us bringing together- schools, university, associations - to make this project proposal about new methodology and create innovative ways of teaching and learning Mathematics using modern technologies, and this also satisfies the European priority to ""support the professional development of teachers as mediators of creativity and innovation; promote the incorporation of creativity and innovation at all levels of education and training"" .<< Implementation >>Step by step planned carefully implementation of the project activities will lead to the achieve of project objectives and delivery of the planned results. In the framework of project are planned the following activities:1.Analysis of math teaching methodology and collect good practices to increase the achievements and interest in math;2.Developing new E=MD^2 teaching method and interactive e-MATHDEBATE platform with new component addressed for students with math disabilities. Research on math learning difficulties with aim to expand teachers' knowledge on the skills required for the math learning as well as on dyscalculia and mathematics anxiety. 3. Developing of training course for teachers for using the E=MD^2 method, as a new method for increasing the motivation for learning mathematics and searching excellence in math education in inclusive classroom.Organize Multiplier Events in all project partner countries, thus raising the issue of increasing mathematics achievement by contributing to the reduction of math learning difficulties, looking for teaching strategies/ methods/ tools used in all partner countries that activate, motivate, inspire and excite students and help them to overcome excellence in math education as well as providing space and opportunity to share knowledge, exchange experience and create new practices as well as support math teachers.The project value and idea of strategic partnership based on transnational cooperation and involvement different countries to get bigger impact in local, national and European level. The partners strongly believe that by creating a successful and innovative strategic partnership organization, will be more able to raise the quality of partners' activities and the profile of partners' achievements nationally and internationally.<< Results >>The project's expected results are the following:• Students to gain positive attitude towards mathematics. The motivation for learning mathematics is expected to be increased, and this will gain better achievements of the students not only in mathematics, but also in STEAM subjects. • Teachers to gain better competence. They will look on the teaching process from the point view of the students and have better understanding for it. This is the way they are going to upgrade their teaching skills. • strengthening the profile of the teaching professions, including teachers, school leaders and teacher educators, through actions with the following objectives: enhancing teachers’ professional development; supporting teachers in dealing with diversity in the classroom; supporting teachers in adopting collaborative and innovative practices;• enhancing the access, participation and performance of disadvantaged learners and facilitating their transition in a more friendly environment by fostering much needed competences in school teachers and educators in order to be able to accommodate their real needs.• All of the participant will gain better linguistic and communication skills. • Through the work on this project, meeting different people and collaborate with them, they will appreciate the differences and become more open and tolerant to the changes that have to occur in the process of education. We can say that considering the long-term benefits we have a new innovative approach to teaching and learning mathematics; new intellectual challenge can take place in our schools/teaching environment, where learning and continuous intellectual growth are encourage daily; possible implementation of it in the curricular; gained new partnerships and projects to further, enhance the results of this project."

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