Powered by OpenAIRE graph
Found an issue? Give us feedback

Evaluation of competencies in Robotics Learning Scenarios

Funder: European CommissionProject code: 2019-1-PT01-KA201-061331
Funded under: ERASMUS+ | Cooperation for innovation and the exchange of good practices | Strategic Partnerships for school education Funder Contribution: 188,559 EUR

Evaluation of competencies in Robotics Learning Scenarios

Description

This proposal arises from the need of a set of teachers to focus on actions that have a high probability of substantially impacting student learning in the areas of content literacy and confidence in their learning. The team of teachers who allied to design this project considers that together they can walk through practical steps that ensure students have a balance of low, medium and high understanding of content knowledge and skill that they have a command over their own learning. It´s real that today’s workforce demands on employees, who have the ability to solve problems, understand and use data, and engage in team-based situations. It is necessary that our schools have the vision of looking to the development of their students as a whole human being and create environments where meaningful tasks, collaboration and problem solving are present. The project will use Computational Thinking as a fundamental skill used by everyone in the world, like a way of thinking about data and ideas, and using and combining these resources to solve problems. That way, teachers will encourage students to “think computationally” by changing technology projects beyond “using” tools and information toward “creating” tools and information.In order to have success in this task, teachers will design Learning Scenarios to develop the curriculum on Programming and Robotics linking to different subjects students have in their curriculum and simultaneous will create the tools to assess student performance, target instruction, and help students make the necessary connections between basic-level understandings and the larger questions raised by their learning activities.Assuming these considerations as a guide for the work to be developed within the scope of this project, four important concepts were adopted that supported that work: 1) learning scenarios; 2) computational thinking; 3) active methodologies and 4) a rigorous learning assessment made during the process and the final product (s)Based on the assumption that the design of learning scenarios with educational robots may develop the computational thinking and represent a relevant added value to the quality of students' learning and therefore they will be more prepared for the actual society challenges, it was defined the main project objectives:•Identify core computational thinking concepts and skills and provides examples of how they might be rooted in activities across multiple subjects•Design, implement and evaluate Learning Scenarios to develop the curriculum on Programming and Robotics linking to different subjects•Identify situations that each organization must apply to Learning Scenarios •Produce an assessment tool to help teachers make a rigorous student’s learning assessment with a component of self-assessmentThe project involves four schools from four different countries, Agrupamento de Escolas Fernando Casimiro Pereira, from Portugal; Osnovna skola Horvati, from Croatia; Szkola Podstawowa nr 6 im. Tysiaclecia Panstwa Polskiego w Swidnicy, from Poland; and 105 Dimotiko Scholio Thessalonikis, from Greece. It is expected that to hold four transnational meeting, one time at the begining of the project, two times during the duration of the project and another one at the end.with three person from each school. The present project will develop a final conference in Zagreb hosted by the Croatian partner where the results of the project will be disseminated.It will involve different stakeholders including policy makers, school representatives, industry partners, teachers, and people interested in the theme. It will be an event open to the comunity in Croatia and the dissemination of the event will also be done in the different partners countries aiming to open the conference to interesse in this theme. The most important participants in this project will be students from schools involved that attend the 3th to 9th grade and between the ages of 8 and 15. To help organize the work and carry out the project will be used iterative cycles supported by a design-based research approach. This is a systematic but flexible methodology aimed to improve educational practices through iterative analysis, design, development and implementation learning scenarios and their evaluation based on collaboration among teachers and students in real-world and contextualized environments. The final products of the project will be:1)Cross Curriculum with Coding Robotics (Croatia), 2) the set of Learning Scenarios that constitute the Resource center on Learning Scenarios on Coding and Robotics, 3) Teachers Capacity Building Programe for Learning Scenarios in coding and Robotics (4)Learning Assessment System (LAS) Cross

Data Management Plans
Powered by OpenAIRE graph
Found an issue? Give us feedback

Do the share buttons not appear? Please make sure, any blocking addon is disabled, and then reload the page.

All Research products
arrow_drop_down
<script type="text/javascript">
<!--
document.write('<div id="oa_widget"></div>');
document.write('<script type="text/javascript" src="https://www.openaire.eu/index.php?option=com_openaire&view=widget&format=raw&projectId=erasmusplus_::9c769fdbc23f9148b868e76147377b9d&type=result"></script>');
-->
</script>
For further information contact us at helpdesk@openaire.eu

No option selected
arrow_drop_down