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<< Objectives >>GENERAL OBJECTIVE-Promoting the digital transformation in the youth work through the exchange and transnational cooperation of youth organizations.SPECIFIC OBJECTIVES-Promoting in youth workers (YWs) the skills to integrate Virtual Reality (VR) in non-formal education for young people with fewer opportunities;-Promoting the involvement of young people with fewer opportunities through non-formal education mediated by VR.<< Implementation >>- 1 Handbook creation for the development of YWs skills in the field of VR applied to non formal education;- 1 LTTA addressed to YWs on the use of VR in non-formal education with GMOs;- 3 Pilot Tests of the VR-Experience Corner methodology in Italy / Romania / Norway;- 3 multiplier events in Italy / Romania / Norway.<< Results >>EXPECTED RESULTS- Increase of YWs able to use VR in non-formal education aimed at GMOs, at local, regional, national and European level;- Increase of GMOs involved in innovative and cutting-edge educational and social opportunities in youth organizations, at local, regional, national and European level.TANGIBLE RESULTS- 1 Manual and 1 Toolkit for the development of YWs skills in the field of VR applied to non-formal education.
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