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A Major Dynamics in Learning Teaching Adventure: Robotic Applications

Funder: European CommissionProject code: 2021-1-TR01-KA220-SCH-000029318
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Cooperation partnerships in school education Funder Contribution: 182,838 EUR

A Major Dynamics in Learning Teaching Adventure: Robotic Applications

Description

"<< Background >>The Covid-19 outbreak continues to negatively affect all aspects of life around the world. In this context, this was the first time that such a large global impact was experienced in education, and in most countries, educational institutions at all levels from pre-school to higher education were quickly closed. Currently, it is known that more than one billion students at all levels around the world are moving away from traditional educational environments. Countries have started to close this compulsory gap in education with different distance education platforms and they are trying to overcome the negative effects of the process on education with the least damage.The unexpected closure of educational institutions all over the world and the start of education and support from digital platforms at home due to the quarantine days naturally caught countries unprepared. While many countries were caught unprepared for mass distance education in this way, the differences in opportunities and digital literacy between different socioeconomic groups in the countries opened the long-term consequences of distance education to discussion. While schools are open, it is worried that the distinct academic achievement differences between children of families with different socioeconomic backgrounds in almost all countries will deepen, especially with the closure of schools due to the Covid-19 outbreak.The call issued for 2021 has impressed us in this sense and pushed us to work to increase the quality of DIGITAL EDUCATION. The importance of using Digital Tools and robotics tools has been expressed by our ICT experts and it has been decided to work on an EU scale.Therefore, this project partnership has been established organizations from 4 different countries including Portugal, Turkey, Germany and Austria. A solid structure has emerged with 3 schools, 1 universities Two Provincial Directorates of National Education and a software company in this structure. In order to achieve the goals and overcome our common problems, we will collaborate on the following issues to be addressed by the project, increase efficiency and make digital education more useful:ISSUES TO BE CREATED BY THE PROJECTThe Covid-19 outbreak continues to negatively affect all aspects of life around the world. In this context, this was the first time that such a large global impact was experienced in education, and in most countries, educational institutions at all levels from pre-school to higher education were quickly closed. Currently, it is known that more than one billion students at all levels around the world are moving away from traditional educational environments. Countries have started to close this compulsory gap in education with different distanceeducation platforms and they are trying to overcome the negative effects of the process on education with the least damage.The unexpected closure of educational institutions all over the world and the start of education and support from digital platforms at home due to the quarantine days naturally caught countries unprepared. While many countries were caught unprepared for mass distance education in this way, the differences in opportunities and digital literacy between different socioeconomic groups in the countries opened the long-term consequences of distance education to discussion. While schools are open, it is worried that the distinct academic achievement differences between children of families with different socioeconomic backgrounds in almost all countries will deepen, especially with the closure of schools due to the Covid-19 outbreak. In order to achieve the goals and overcome our common problems, we will collaborate on the following issues to beaddressed by the project, increase efficiency and make digital education more useful.<< Objectives >>ISSUES TO BE CREATED BY THE PROJECT-Student Centered Education-Innovative and Interactive Digital Education Methods-21st Century Digital Skills-Practical Web / Workbook Digital Tools-Free Online Digital Learning Platforms-E-Guide use-Skill-Based Assessment and Evaluation-Measuring evaluation tool kit-Increasing the use of the eTwinning PlatformWithin the scope of this project, there will be interactions at approximately 200 schools and over 10 universities in the partners' educational districts. There are 4 main target groups:1. Teachers / School Administrator2. Student3. Academician4. Student familiesWith this project partnership, we aim to:* raise the professional competence and digital skills of our teachers by developing their qualifications using various innovative teaching methodologies, active learning strategies androbotic education tools,* measure and evaluate based digital skills,* focus more on developing students' skills by increasing their awareness of 21st century digital skills and core competencies,* increase the awareness of teachers, students and parents against new digital roles as stakeholders of the teaching and learning process,* encourage teachers to adopt a more digital student-centered education approach, to gain awareness of the changing roles of education leaders, teachers and students in thisprocess,* encourage teachers and students to use the eTwinnging platform and project-based learning approach in classrooms,* encourage teachers to adopt a more innovative, more digital, interactive, result-oriented, skills and competency-based teaching approach,* ensure that students have a more interactive and effective learning perspective,* motivate students to learn in a digital environment,* equip students with the necessary digital skills, 21st century skills and basic competencies,* Encouraging students to use free online learning resources in their learning process,* enable parents to support their children by informing them about core competencies and 21st century skills, along with active learning techniques, free online learning resources anduseful web tools* achive innovation and transformation in education and bring education to the 21st century more innovative, interactive and digital student-centered educational approaches thanoutdated educational practices.To achieve our common goals; the local education authorities in the partnership will organize and coordinate project activities and training activities such as meetings, seminars, webinars.<< Implementation >>Our project is an innovation project. This scope is planned in 3 different ways. We aim to teach robotic education applications, web education applications, measurement and evaluation tools according to the gains. We are also aware that the educational practices here are an important tool for digital education. Based on this awareness, 4 TPM, 2LTT and 2 ME have been written in our project. A total of 3 going out activities are the important pillars of our project, which has been spread over 2 years.Our TPM activities are extremely important for project outputs, enumerable content, official relevance, academic and pedagogical conformity. The first of these meetings, which should be held every 4 months, will be organized by different partners in our country. (TPM 1 TR, TPM 2 DE, TPM PT, TPM 4 AU)Our LTT activities will take place at our two separate high school partners. With the participation of participants from each partner, LTT 1 is planned to be held in Portugal, again in Germany Berufs College partner with participant participants from each partner. Our LTT activities are extremely important for the R&D process of our products. It is a testing and development process. There are things to do in this city.Our events, which we call Multipler Events, will be held twice. The first of these will take place in Karabük, the second in our Austrian partner. It will be implemented with the 1-day conference method. Here, our outputs will be disseminated by recruiting local, foreign and virtual participants.<< Results >>The initiation of the project pre-information technology tool, supporting lifelong learning, reflecting pedagogical education content, easy learning infrastructure, digitalization of ""digital education"" courses, mathematics and science achievements, teachers' use of open access resources, problem-solving focused, strong communication. It is written with the expectation that it will create the network and directly serve the EU 2020 strategy.When we look in general, planning in our study is based on transferring the access and gains to the student in mathematics-science lessons in digital education. For the feasibility of the benefit rates of both web applications and other intellectual outputs, it was made by our directorate before the project with field visits. The researches we have conducted and supported by a number of surveys have always revealed that there are some difficulties in ""ACCESS"". And all the planning of the emerging needs according to the expected results. As a result, the following benefits are expected with this study:* Continuing and maintaining digital education, increasing the academic quality of mathematics and science (physics, chemistry, biology) lessons,* Organizing the virtual classroom environment to meet the teacher's needs,* Increasing support service in digital education, robotic applications,* Increasing the rate of full access to measurement and evaluation services,* To ensure that the relevant branch teachers reach the student more easily,* Increased social interaction between schools* The individual can reach the specialized digital support services by sitting at home,* Determining digital / robotics needs about mobile application,* An application that will support teachers,* Teamwork,* Happier teachers,* The ability to associate education with a game,* Teachers who reach students more easily,* Parents who have less worries about gains,* The economic contribution results of all these gains and expected results are the expected results of our project."

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