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<< Objectives >>The overall goal of this project is to set up a learning infrastructure for gamification in next generation entrepreneurship and business education. This includes sensitisation and the development of skills on the part of students from entrepreneurship programs concerning the potential and design options of corporate gamification and providing a methodology, toolkits, training and guidelines for usage of gamification in various fields of business education to teachers in a European context.<< Implementation >>- Teacher Training (Next Generation Business Education) and Method Development- Curriculum, Content and Materials for Next Generation Entrepreneurship (NGE)- Providing an Online Platform for Online Education and Communication- Piloting and Evaluation Next Generation Entrepreneurship Program- Guidelines and Community for Gamification in Business Education- Dissemination of Results in Higher Education Business Institutions<< Results >>- A study programme on Next Generation Entrepreneurship (NGE) consisting of three modules (9 ECTS).- A Methodology of Gamification (MoG) and guidelines for playful learning design in the area of entrepreneurial education.- An online platform with methods, guidelines and game-based teaching practices that enables teachers to find best practices.- A Teacher Training Programme (Next Generation Business Education, short NGBE) for teachers in the field of Business education.
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