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"""Technical and digital education through the promotion of interests and talents, individualization and inclusive pedagogy"" was implemented in the classroom in this project. Robots were constructed from Lego Education kits and brought to life through simple programming.Ready-to-use educational games were created, for example, ""robot vehicles on the hundred board"" or robot vehicles that recreated trade routes on large maps. Various possibilities for integrating single-board computers, the Calliope Mini, in the classroom were explored. Many new ideas for teaching came from programming the Bee Bot. The project served as a cross-school, international networking for the exchange of teaching ideas in the field of digital education and language. Interest in other countries and cultures was awakened. The children learned about the basics of science and technology, and health awareness was created. The students constructed, designed and worked creatively to solve problems. The goal of automating the use of digital media as a support and challenge tool in the classroom and everyday school life, as well as using digital media as an opportunity for international networking, was achieved. The programming language could be used to communicate and work towards the same goals. A digital and a health-conscious educational path is taken by the students through the goals set in the project and the innovations set. Both focus areas ""health"" and ""digital education"" went hand in hand, complemented each other, and interacted with each other in an important way. At first glance, the two areas seemed to be independent topics. However, on closer inspection, one quickly realized, how important it is that both topics are interrelated and complement each other in terms of content. Health is the prerequisite for learning success. In the digitalized age, health literacy also includes the proper use of digital media. This was clearly recognized during the project period. The topic of health was associated with digitization. programming prostheses is just as much a part of this as responsible access and handling in virtual space. With our project work, we were able to show teachers and students a digital, health-related educational path and offer an insight into other countries and cultures."
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