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EC is focusing on encouraging unemployed people to start businesses; on improving the sustainability and quality of work of self-employed businesses; and on supporting social entrepreneurs (Report on Entrepreneurship in the EU and Beyond). According to EU Youth Report 2015, more than half of the respondents declared having no wish to start their own business (52%). Just one in five (22%) would like to start a business but considered it too difficult. Only a quarter of young Europeans are more proactive about starting a business (5% have done so, 17% intend to do so in the near future and 3% tried to start a business but gave up because it was too difficult). On the other hand, sport constitute one of the most prominent social phenomena which especially young people are interested in. Sport is not only a leisure activity and good for personal health, but it has a big industrial impact. With its € 294bn contribution to EU gross value added and 4.5 million people employed, the sport sector is considered a significant driver of growth. The sport industry, in its broad definition, is a real industry, which can be seen as a growth engine for the wider economy as it generates value added and jobs across a range of sectors, in manufacturing as well as in services, stimulating development and innovation. The sport industry is also characterized by constant and rapid waves of innovation, often in close collaboration with other industries. As a result, innovative products/services are progressively spread in different markets and used for different purposes. In line with all of the above mentioned needs, the project (SPINENT) is focused on technological sports entrepreneurship and innovation. The overall objective of SPINENT is to contribute to innovative approaches to youth sport entrepreneurship through attractive resources and training programs in line with individual needs and expectations. Also, the overall objective of SPINENT is to contribute to encourage greater allocation of financial resources for sport innovation through long-term positive impact on related participants and organizations.The direct target group of the project is young groups (18-30 aged) including at risk for social exclusion (unemployed young people, early school leavers, young people who are out of the education and labor market, young refugees etc.) in participant countries. The final beneficiaries of the project are young entrepreneurs, youth workers/educators, youth organizations, start-ups, accelerators and incubation centers, innovation and technology centers/networks, universities and research centers and investors across the Europe.The special purposes of the SPINENT are;- To support competition and employment in the sports industry in EU by using ICT-based methodologies,- To ensure the development and testing of innovative applications for the youth entrepreneurship at the local and European level for the sport sector,- To combat youth unemployment and social exclusion through outputs that will be tailored to the needs of young people at risk.Our project supports young entrepreneurship through the intellectual outputs to be produced and their impacts that will occur in the target group. The Intellectual Output-1 (O-1: An Interactive Guide and Toolkit on Sport Technological Entrepreneurship for Young People aged 18-30), which will be developed in our project, is aimed directly at young people to support their entrepreneur mind-set and self-employment.This Guide and Toolkit will be prepared for young people to help them understand the process of starting a company around a sport innovation. The Guide will provide information and understanding for young people about the resources in the ecosystem of entrepreneurship in the sport industry. The Interactive Guide and Toolkit will guide the young people through the use of the potential of these resources; - how to produce innovative ideas, - how to protect intellectual property rights, - how to transform these ideas into a technological product/service or initiative, - how to commercialize these products/services, initiatives and/or how to become a start-up and - how to do marketing these commercial products-services in sport sector.In addition, an intellectual output (IO-2: ICT-Based Sport-Oriented Technological Entrepreneurship and Innovation Management Training Course) for young people to gain the entrepreneurship skills needed by the sports industry is developed. Outputs of the project will provide open digital educational resources to enable them to develop their entrepreneurship and innovation management skills. The project focuses on the needs of young people, especially those facing social exclusion, while addressing all young people; - unemployed young people, - young people who are out of the education and labor market due to some problems, - young people at risk of marginalization and those with a migrant background, including newly comers.
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