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Vrije Universiteit Amsterdam, Faculteit der Gedrags- en Bewegingswetenschappen, Human Movement Sciences, Learning and Performance , Vrije Universiteit Amsterdam , Vrije Universiteit Amsterdam, Faculteit der Gedrags- en Bewegingswetenschappen, Bewegingswetenschappen, Neurocontrol , Vrije Universiteit Amsterdam, Faculteit der Gedrags- en Bewegingswetenschappen, Bewegingswetenschappen
Rehabilitation requires a lot of practice and it can be hard to stay motivated. Computer games that register movements and provide feedback on them can enhance motivation. They do this, for instance, by adapting the challenges to the players performance. We know that it is on average optimal to provide positive feedback 8 out of 10 times. However, if we fixate the challenge to this optimum, the player doesnt experience performance improvement. It is unclear however what variation in challenge one should allow to motivate optimally. In this project, we investigate how variation in challenge influences motivation.
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