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Erasmus Universiteit Rotterdam , Erasmus Universiteit Rotterdam, Erasmus School of History, Culture and Communication ESHCC, Kunst- en Cultuurwetenschappen , Technische Universiteit Delft , Codarts Rotterdam , Technische Universiteit Delft, Faculteit Techniek, Bestuur en Management (TBM), Department of Multi-Actor Systems (MAS), Beleidsanalyse - Policy Analysis , Technische Universiteit Delft
GAMPSISS was an interdisciplinary project that researched whether it would be possible to train the listening skills of a concert audience by making use of serious games and gamification that are especially designed for that purpose. Listening being an essential social skill, a concert hall can be interpreted as a massive training environment to become a better listener, and eventually: a better citizen. Combining academic, science and artistic research we researched listening to music and listening to other people. We then researched which game would serve this goal best, and built a smartphone game and created a gamificated orchestra performance.
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