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Beeld en Geluid , Koninklijke Nederlandse Akademie van Wetenschappen , Beeld en Geluid , NEMO, Kennislink , Basten Stokhuyzen , Stedelijk Gymnasium Leiden , Koninklijke Nederlandse Akademie van Wetenschappen, Meertens Instituut , Olympus College, Olympus College Arnhem , Olympus College , Tilburg University , Tilburg University, Faculteit Geesteswetenschappen, Communicatie en Informatiewetenschappen , NEMO , Basten Stokhuyzen , Stedelijk Gymnasium Leiden
Within this project we anticipate on the increasing role that AI plays in society. In doing so, we want to make two vulnerable groups, young people and seniors, resilient in an online society. It is in the interest of these target groups that they have knowledge of AI, because it can also be used incorrectly. The main objective of this project is to teach these specific target groups in a playful way, using a specially developed game, how AI works, how AI is used in a practical context and how they, as users, have direct contact with AI systems.
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