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Embedding Magic: AR in outreach

Funder: UK Research and InnovationProject code: AH/S010661/1
Funded under: AHRC Funder Contribution: 31,988 GBP

Embedding Magic: AR in outreach

Description

Our project Children's Magical Realism for New Spatial Interactions: AR and Archives (henceforth CMR:AR) had two main aims. The first contribute to design research for new Augmented Reality technologies on mobile phones. We argued that there was a real potential for thinking differently about how the digital space in Augmented Reality (AR) applications could be made more interesting, creative, and have more genuine connections to the real environment in which they are experienced. To do that we looked at magical realist literature for children. David Almond is an author who situates magical realist stories in and around the North East. His archive had recently been acquired by our project partners Seven Stories: The National Centre for Children's Books. We worked with specialists from Seven Stories, with children and young people and with smartphone developers to translate ideas about place and memory from David's books, to interaction design ideas about encountering AR objects in specific places using design prototyping workshops to enable participants to foreground their knowledge. Magical realism is particularly interesting and useful for the development of immersive technologies because of the way that it blends everyday places and events with eerie, magical or fantastical elements. By working in this way we were also modelling a process for other cultural organisations who wish to commission new digital work with immersive technologies. Our aim was to provide such organisations with ideas for better collaboration with designers and developers. Our new proposal takes the interaction design research ideas developed in our workshops and uses it as an education and outreach tool working with young people in economically disadvantaged areas of Newcastle upon Tyne. Working with our partners we will take the workshop methods we have developed and translate them into a Seven Stories offer which can be taken to schools and community groups in East End wards of the city. Together with our partners we will work with children and young people in creative design activities which will present our ideas about memory place and immersive technology and empower participants to relate them to their own community locales. Our follow on project will also work to further develop our impact with cultural organisations and digital developers. We will plan and facilitate a short workshop series with local cultural organisations and digital professionals in and around Newcastle to present our collaborative process and to relate it to their digital strategies. By doing so we aim to have impact in the commissioning and development by cultural organisations of new digital work in immersive technology.

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